--====v1ehhh====--
very funny, royal spin.
- Restriction Ring damage 7 > 9.
- Royal Spin ammo 84 > 56.
- Royal Spin damage 6 > 3.
- Royal Spin no longer does hitstun.

--====v1eh & hh====--
- Hopefully fixed the three fucked up weapons.
- As such, they are added back into the pool.
- Vanta Gatling offsetted.
- Vanta Gatling damage 8 > 9.
- New Weapon: Bonding Paste!
- Added Encore, Rock Force, and SH Map compatability!
	Encore maps, RF maps, and SH maps without randomizer will have weapons replaced!
- Offset Vantagatling gun a bit more.
- Added TRAINING descriptions for each weapon.

--====v1e====--
- Shield Spiral damage 4 > 3.
- Restriction Ring stun time 35 > 17
- Restriction Ring now pushes players back.
- Onslaught Gatling damage 13 > 9 (effective damage per round 26 > 18)
- Flame Barge flames are now protected rippers.
- Plasma Trident now has an idle sound when flying (suggested by Woolock.)
- Frost Shard is now a protected ripper.
- Fixed obscene bug where Napalm Crash's flames delete players.
- Flare Burst damages reduced again.
- Port Interface rate of fire decreased.
- Righteous Spiral damage reworked (now gains damage over distance.)
- Magnet Beam ammo cost 2 > 3.
- New Buster Upgrade; Vanta Gatling!

--====v1d====--
- Onslaught Gatling's bullet spread now has one accurate bullet per round.
- Fixed Tunnel Driver failsafe bug. (Oops.)
- Tunnel Driver now has more landing lag. (Spamming Tunnel Driver is no longer safe.)
- Forest Toss raining leaf damage 8 > 3. (Too much damage at once.)
- Napalm Crash's flames are now protected rippers rather than single hit.
- Attempted to install a projectile failsafe for Arrow Laser's projectiles.
	- To Do: see if this was even fixed at all.
- Removed Gemini Splitter's third split shot.
- Slightly increased Gemini Splitter endlag.
- Nebulous Guard melee damage 2 > 1.
- Nebulous Guard now has cooldown relative to how long you've held it for /3.
- Binary Splitter damages increased.
- Binary Splitter resistances decreased. (These changes should help make it viable.)
- Trio Tribeam's range cut from 6 blocks > 5 blocks.
- Trio Tribeam damage 8 > 7.
- Lunar Discs ammo 14 > 9.
- Lunar Discs total damage and duration decreased.
- Haunt Pumpkin ammo 14 > 7.
- Haunt Pumpkin endlag increased.
- Power Orb movement speed increased.
- Boil Blazer now has a max bounce count for it's flames.
- Thrill Blitz projectile speeds increased.
- Flare Burst damages nerfed.
- Waste Lobber damages nerfed.

--====v1c====--
- REMOVED: Rage Beam (it was added to AllanX's pack.)

- Added PROPER v6b compatability.
- Updated a few weapon animations and sounds to use the V6b ones.
- Tweaked weapon values.
- Frost Shard and Plasma Trident now have added protections.
- Plasma Trident's rate of fire heavily cut down to prevent spam.
 Nebulous Guard's shield now pushes players back, to not kill them too quickly.
- Justice Meteor's height gain decreased, this should help aiming the meteor a bit more.
- Neon Flash now only blinds if the explosion flares up, not on direct hit.
- Thrill Blitz projectile speeds increased.
- Port Interface ammo 10 > 6.
- Power Parcel's projectile speeds increased.
- Other miscellaneous fixes I'm forgetting.

+ Commented out Crash Bang, Neapolitan Bomb, and Groovity Spark
  until they can be fixed at a later date. 

= Known Bugs: =
- Crash Bang, Neapolitan Bomb, and Groovity Spark's split projectiles,
  in their current state, do not damage players online.

--====v1b====--
- NEW WEAPON: Glitch Shot
- NEW WEAPON: Magnet Beam

- Tweaked weapon values
- Fixed Flame Barge charge invulnerability bug.
- (HOPEFULLY) Fixed Forest Toss bugging out at times?
- Fixed Neapolitan Bomb and Groovity Spark errors.
- Fixed Flare Burst's initial projectiles having the incorrect obituary.



--====v1a====--
- Initial release